Game Writing and Development

I’ve been working in tabletop games professionally since 2014. I draw on my personal and academic background to guide games and media toward new cultural frontiers through writing, development, editing, and sensitivity reading.

I also run games professionally, mostly ones I haven’t written myself, mostly for children whom I later make fun of on the Internet. If you’re in the greater New York metropolitan area, contact me and I can run games for you and/or your children too. I promise not to make fun of you on the Internet, unless you really want me to.

 
 
 A Fusōese swordsman and a Shenese soldier encounter trouble in the street.

A Fusōese swordsman and a Shenese soldier encounter trouble in the street.

7th Sea, Second Edition

7th Sea is a tabletop role-playing game of swashbuckling adventure in an alternate-universe seventeenth century. My writing and development appear in every 2nd Edition book after the core, including the ENnie Award-winning Pirate Nations. I talk about developing 7th Sea: Khitai, which expands the setting to Asia, Oceania, and the Pacific Islands, in the following interviews.

 
 Omolara Muhammad, Annie X, and Little Mao face off with several Titanspawn.

Omolara Muhammad, Annie X, and Little Mao face off with several Titanspawn.

Scion, Second Edition

Scion is a tabletop role-playing game about demigods’ adventures in the modern world. I wrote three pantheons—the Devas, Òrìshà, and Shen—as well as the guide to respectfully diverse play. Here’s another Beau Sheldon interview with me about Scion!

 
 Punk rock monsters get in your face.

Punk rock monsters get in your face.

Monsterhearts 2

Monsterhearts is a tabletop role-playing game by Avery Alder about sexy teenage monsters’ messy lives and relationships. I collaborated with Jeeyon Shim and Ciel Sainte-Marie to write the guide to experiencing race as a teenager.

 
 A black-cowled pugilist has decided that eyeglasses over cowl is the way to go.

A black-cowled pugilist has decided that eyeglasses over cowl is the way to go.

Fiasco: Fist City

Fiasco is a tabletop role-playing game by Jason Morningstar about people with powerful ambition and poor impulse control. I wrote a playset (package of setting and situation elements) called Fist City about America’s secret underground community of warrior idiots.

 
 A ghost floats in a window.

A ghost floats in a window.

Geist: the Sin-Eaters, 2nd Edition

Geist is a tabletop role-playing game about humans with ghosts attached to them who help the living and the dead with their powers. I wrote the archetypes for krewes (groups of sin-eaters, named after a similar concept from New Orleans).

 
 A stylized cityscape emerging from the dark.

A stylized cityscape emerging from the dark.

Urban Shadows: Dark Streets

Urban Shadows is a tabletop role-playing game of political urban fantasy. Dark Streets is an expansion featuring new rules, new character types, and new settings which introduce the supernatural underworlds of various real-world cities. I wrote the guides to the New York boroughs of Manhattan, the Bronx, and Staten Island.

 
 Two teenage detectives are excited to have found a clue.

Two teenage detectives are excited to have found a clue.

Bubblegumshoe

Bubblegumshoe is an ENnie Award-winning tabletop role-playing game about teenage detectives in the tradition of Nancy Drew or Encyclopedia Brown. For this book, I wrote “The Wheels of Steal,” a story seed about (among other things) hip hop.

 
 A swordswoman with a long braid raises a crown in front of a star map.

A swordswoman with a long braid raises a crown in front of a star map.

The Sword, the Crown, and the Unspeakable Power

SCUP is a tabletop role-playing game of dark political fantasy, powered by the Apocalypse. For this game, I wrote a guide to decolonizing and diversifying the religious and cultural influences on the game.