Game Writing and Development
I’ve been working in tabletop games professionally since 2014. I draw on my personal and academic background to guide games and media toward new cultural frontiers through writing, development, editing, and sensitivity reading.
I also run games professionally, mostly ones I haven’t written myself, mostly for children whom I later make fun of on the Internet. If you’re in the greater New York metropolitan area, contact me and I can run games for you and/or your children too. I promise not to make fun of you on the Internet, unless you really want me to.
7th Sea, Second Edition
7th Sea is a tabletop role-playing game of swashbuckling adventure in an alternate-universe seventeenth century. My writing and development appear in every 2nd Edition book after the core, including the ENnie Award-winning Pirate Nations. I talk about developing 7th Sea: Khitai, which expands the setting to Asia, Oceania, and the Pacific Islands, in the following interviews.
Scion, Second Edition
Scion is a tabletop role-playing game about demigods’ adventures in the modern world. I wrote three pantheons—the Devas, Òrìshà, and Shen—as well as the guide to respectfully diverse play. Here’s another Beau Sheldon interview with me about Scion!
Fiasco: Fist City
Fiasco is a tabletop role-playing game by Jason Morningstar about people with powerful ambition and poor impulse control. I wrote a playset (package of setting and situation elements) called Fist City about America’s secret underground community of warrior idiots.
Geist: the Sin-Eaters, 2nd Edition
Geist is a tabletop role-playing game about humans with ghosts attached to them who help the living and the dead with their powers. I wrote the archetypes for krewes (groups of sin-eaters, named after a similar concept from New Orleans).
Urban Shadows: Dark Streets
Urban Shadows is a tabletop role-playing game of political urban fantasy. Dark Streets is an expansion featuring new rules, new character types, and new settings which introduce the supernatural underworlds of various real-world cities. I wrote the guides to the New York boroughs of Manhattan, the Bronx, and Staten Island.
Bubblegumshoe is an ENnie Award-winning tabletop role-playing game about teenage detectives in the tradition of Nancy Drew or Encyclopedia Brown. For this book, I wrote “The Wheels of Steal,” a story seed about (among other things) hip hop.
The Sword, the Crown, and the Unspeakable Power
SCUP is a tabletop role-playing game of dark political fantasy, powered by the Apocalypse. For this game, I wrote a guide to decolonizing and diversifying the religious and cultural influences on the game.